轉帖|其它|編輯:郝浩|2011-02-18 14:35:02.000|閱讀 1404 次
概述:最近在用WPF做開發,項目進展的還算順利,WPF總體來說還是比較方便的,其中變化最大的主要是Listview和Treeview控件,而且 TreeView似乎在WPF是一個備受指責的控件,很多人說他不好用。其實我覺得是開發人員沒有掌握好WPF中所傳承的MVC思想。在View方面,WPF中的TreeView給了開發人員更大的靈活性,開發人可以非常簡單定制每個Node乃至整棵樹的外形。同時新的TreeView可以接受各種 Collection作為ItemSource,非常靈活。只要簡單地了解這些新加入的概念,開發起來就可以得心應手。
# 界面/圖表報表/文檔/IDE等千款熱門軟控件火熱銷售中 >>
最近在用WPF做開發,項目進展的還算順利,WPF總體來說還是比較方便的,其中變化最大的主要是Listview和Treeview控件,而且TreeView似乎在WPF是一個備受指責的控件,很多人說他不好用。其實我覺得是開發人員沒有掌握好WPF中所傳承的MVC思想。在View方面,WPF中的TreeView給了開發人員更大的靈活性,開發人可以非常簡單定制每個Node乃至整棵樹的外形。同時新的TreeView可以接受各種Collection作為ItemSource,非常靈活。只要簡單地了解這些新加入的概念,開發起來就可以得心應手。
首先一個簡單的Demo
如果這實現這個Demo呢?我們從MVC三個方面入手:
在WPF的TreeView,你可以定制每個節點的顯示方式,包括為一個節點添加多個圖標,這些都只需要在XAML中配置,而不必留下復雜的C#代碼。例如:
1: <TreeView Name="tvProperties" Width="250" Padding="0" Margin="0" BorderThickness="1">
2: <TreeView.ItemTemplate>
3: <HierarchicalDataTemplate DataType="{x:Type local:PropertyNodeItem}" ItemsSource="{Binding Path=Children}">
4: <StackPanel Orientation="Horizontal">
5: <Image VerticalAlignment="Center" Source="{Binding Icon}" Width="16" Height="16" Margin="0,0,2,2"></Image>
6: <TextBlock VerticalAlignment="Center" Text="{Binding DisplayName}"></TextBlock>
7: <Image VerticalAlignment="Center" Source="{Binding EditIcon}" Margin="2,0,0,0"></Image>
8: <StackPanel.ToolTip>
9: <TextBlock VerticalAlignment="Center" Text="{Binding Name}" TextWrapping="Wrap" MaxWidth="200" ></TextBlock>
10: </StackPanel.ToolTip>
11: </StackPanel>
12: </HierarchicalDataTemplate>
13: </TreeView.ItemTemplate>
14: </TreeView>
在這里我定義了一個簡單的TreeView,每個節點對應的DataType是PropertyNodeItem(稍后,我會給出它的定義),每個節點的內容包括:
TreeView的Model
這里就是剛才說講到的PropertyNodeItem的定義
1: internal class PropertyNodeItem
2: {
3: public string Icon { get; set; }
4: public string EditIcon { get; set; }
5: public string DisplayName { get; set; }
6: public string Name { get; set; }
7:
8: public List<PropertyNodeItem> Children { get; set; }
9: public PropertyNodeItem()
10: {
11: Children = new List<PropertyNodeItem>();
12: }
13: }
其中Children里面保存的是子節點。在剛才的View里面,我們把HierarchicalDataTemplate的ItemSource定義為PropertyNodeItem的Children熟悉,這樣只要Children不為空,TreeView就會繼續渲染Children中的對象,并且遞歸下去。
TreeView的Controller
這里的Controller,我寫在xaml.cs里面:
1: private void ShowTreeView()
2: {
3: List<PropertyNodeItem> itemList = new List<PropertyNodeItem>();
4: PropertyNodeItem node1 = new PropertyNodeItem()
5: {
6: DisplayName = "Node No.1",
7: Name = "This is the discription of Node1. This is a folder.",
8: Icon = FOLDER_ICON,
9: };
10:
11: PropertyNodeItem node1tag1 = new PropertyNodeItem()
12: {
13: DisplayName = "Tag No.1",
14: Name = "This is the discription of Tag 1. This is a tag.",
15: Icon = TAG_ICON,
16: EditIcon = EDITABLE_ICON
17: };
18: node1.Children.Add(node1tag1);
19:
20: PropertyNodeItem node1tag2 = new PropertyNodeItem()
21: {
22: DisplayName = "Tag No.2",
23: Name = "This is the discription of Tag 2. This is a tag.",
24: Icon = TAG_ICON,
25: EditIcon = EDITABLE_ICON
26: };
27: node1.Children.Add(node1tag2);
28: itemList.Add(node1);
29:
30: PropertyNodeItem node2 = new PropertyNodeItem()
31: {
32: DisplayName = "Node No.2",
33: Name = "This is the discription of Node 2. This is a folder.",
34: Icon = FOLDER_ICON,
35: };
36:
37: PropertyNodeItem node2tag3 = new PropertyNodeItem()
38: {
39: DisplayName = "Tag No.3",
40: Name = "This is the discription of Tag 3. This is a tag.",
41: Icon = TAG_ICON,
42: EditIcon = EDITABLE_ICON
43: };
44: node2.Children.Add(node2tag3);
45:
46: PropertyNodeItem node2tag4 = new PropertyNodeItem()
47: {
48: DisplayName = "Tag No.4",
49: Name = "This is the discription of Tag 4. This is a tag.",
50: Icon = TAG_ICON,
51: EditIcon = EDITABLE_ICON
52: };
53: node2.Children.Add(node2tag4);
54: itemList.Add(node2);
55:
56: this.tvProperties.ItemsSource = itemList;
57: }
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