原創|產品更新|編輯:李顯亮|2020-04-28 10:18:11.390|閱讀 270 次
概述:.NET版Aspose.PSD迎來了4月的最新更新!新增了如下九大新功能:支持“向量原始數據”資源、支持lclrResource(工作表顏色設置)、LengthRecord數據中的支持屬性、支持圖像部分資源#1010背景顏色、在運行時添加填充層,支持圖像部分資源#1009邊框信息、支持AI格式文件中的圖層、支持讀取和編輯漸變疊加層效果、漸變疊加層效果的渲染 。
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Aspose.PSD for .Net是高級PSD和入門級AI文件格式操作API,允許創建和編輯Photoshop文件,并提供更新圖層屬性,添加水印,執行圖形操作或將一種文件格式轉換為另一種文件的功能,沒有任何Adobe Photoshop或Adobe Illustrator依賴項。
令人興奮的是,.NET版Aspose.PSD迎來了4月的最新更新!新增了如下六大新功能:
>>你可以點擊這里下載Aspose.PSD for .NET v20.4測試體驗
key | 概述 | 類別 |
---|---|---|
PSDNET-567 | 支持“向量原始數據”資源 | 新功能 |
PSDNET-373 | 支持lclrResource(工作表顏色設置) | 新功能 |
PSDNET-563 | LengthRecord數據中的支持屬性。(路徑操作(布爾操作),層中形狀的索引,貝塞爾結記錄的計數) | 新功能 |
PSDNET-425 | 支持圖像部分資源#1010背景顏色 | 新功能 |
PSDNET-530 | 在運行時添加填充層 | 新功能 |
PSDNET-424 | 支持圖像部分資源#1009邊框信息 | 新功能 |
PSDNET-592 | 支持AI格式文件中的圖層 | 新功能 |
PSDNET-256 | 支持讀取和編輯漸變疊加層效果 | 新功能 |
PSDNET-257 | 漸變疊加層效果的渲染 | 新功能 |
PSDNET-585 | GradientOverlayEffect.BlendMode屬性更改不會在Photoshop中顯示 | Bug修復 |
PSDNET-561 | 修復了使用灰度ColorMode和每通道16位將PSD圖像保存為灰度PSD格式的問題 | Bug修復 |
PSDNET-560 | 修復了使用灰度ColorMode和每通道16位將PSD圖像保存為PNG格式的問題 | Bug修復 |
// VogkResource Support static void ExampleOfVogkResourceSupport() { string fileName = "VectorOriginationDataResource.psd"; string outFileName = "out_VectorOriginationDataResource_.psd"; using (var psdImage = (PsdImage)Image.Load(fileName)) { var resource = GetVogkResource(psdImage); // Reading if (resource.ShapeOriginSettings.Length != 1 || !resource.ShapeOriginSettings[0].IsShapeInvalidated || resource.ShapeOriginSettings[0].OriginIndex != 0) { throw new Exception("VogkResource were read wrong."); } // Editing resource.ShapeOriginSettings = new[] { resource.ShapeOriginSettings[0], new VectorShapeOriginSettings(true, 1) }; psdImage.Save(outFileName); } } static VogkResource GetVogkResource(PsdImage image) { var layer = image.Layers[1]; VogkResource resource = null; var resources = layer.Resources; for (int i = 0; i < resources.Length; i++) { if (resources[i] is VogkResource) { resource = (VogkResource)resources[i]; break; } } if (resource == null) { throw new Exception("VogkResourcenot found."); } return resource; }
static void CheckSheetColorsAndRerverse(SheetColorHighlightEnum[] sheetColors, PsdImage img) { int layersCount = img.Layers.Length; for (int layerIndex = 0; layerIndex < layersCount; layerIndex++) { Layer layer = img.Layers[layerIndex]; LayerResource[] resources = layer.Resources; foreach (LayerResource layerResource in resources) { // The lcrl resource always presents in psd file resource list. LclrResource resource = layerResource as LclrResource; if (resource != null) { if (resource.Color != sheetColors[layerIndex]) { throw new Exception("Sheet Color has been read wrong"); } // Reverse of style sheet colors. Set up of Layer color highlight. resource.Color = sheetColors[layersCount - layerIndex - 1]; break; } } } } string sourceFilePath = "AllLclrResourceColors.psd"; string outputFilePath = "AllLclrResourceColorsReversed.psd"; // In the file colors of layers' highlighting are in this order SheetColorHighlightEnum[] sheetColors = new SheetColorHighlightEnum[] { SheetColorHighlightEnum.Red, SheetColorHighlightEnum.Orange, SheetColorHighlightEnum.Yellow, SheetColorHighlightEnum.Green, SheetColorHighlightEnum.Blue, SheetColorHighlightEnum.Violet, SheetColorHighlightEnum.Gray, SheetColorHighlightEnum.NoColor }; // Layer Sheet Color is used to visually highlight layers. // For example you can update some layers in PSD and then highlight by color the layer which you want to attract attention. using (PsdImage img = (PsdImage)Image.Load(sourceFilePath)) { CheckSheetColorsAndRerverse(sheetColors, img); img.Save(outputFilePath, new PsdOptions()); } using (PsdImage img = (PsdImage)Image.Load(outputFilePath)) { // Colors should be reversed Array.Reverse(sheetColors); CheckSheetColorsAndRerverse(sheetColors, img); }
string fileName = "PathOperationsShape.psd"; using (var im = (PsdImage)Image.Load(fileName)) { VsmsResource resource = null; foreach (var layerResource in im.Layers[1].Resources) { if (layerResource is VsmsResource) { resource = (VsmsResource)layerResource; break; } } LengthRecord lengthRecord0 = (LengthRecord)resource.Paths[2]; LengthRecord lengthRecord1 = (LengthRecord)resource.Paths[7]; LengthRecord lengthRecord2 = (LengthRecord)resource.Paths[11]; // Here we changin the way to combining betwen shapes. lengthRecord0.PathOperations = PathOperations.ExcludeOverlappingShapes; lengthRecord1.PathOperations = PathOperations.IntersectShapeAreas; lengthRecord2.PathOperations = PathOperations.SubtractFrontShape; im.Save("out_" + fileName); }
string sourceFile = "input.psd"; string outputFile = "output.psd"; using (var image = (PsdImage)Image.Load(sourceFile)) { ResourceBlock[] imageResources = image.ImageResources; BackgroundColorResource backgroundColorResource = null; foreach (var imageResource in imageResources) { if (imageResource is BackgroundColorResource) { backgroundColorResource = (BackgroundColorResource)imageResource; break; } } // update BackgroundColorResource backgroundColorResource .Color = Color.DarkRed; image.Save(outputFile); }
string outputPsd = "output.psd"; using (var image = new PsdImage(100, 100)) { FillLayer colorFillLayer = FillLayer.CreateInstance(FillType.Color); colorFillLayer.DisplayName = "Color Fill Layer"; image.AddLayer(colorFillLayer); FillLayer gradientFillLayer = FillLayer.CreateInstance(FillType.Gradient); gradientFillLayer.DisplayName = "Gradient Fill Layer"; image.AddLayer(gradientFillLayer); FillLayer patternFillLayer = FillLayer.CreateInstance(FillType.Pattern); patternFillLayer.DisplayName = "Pattern Fill Layer"; patternFillLayer.Opacity = 50; image.AddLayer(patternFillLayer); image.Save(outputPsd); }
string sourceFile = "input.psd"; string outputFile = "output.psd"; using (var image = (PsdImage)Image.Load(sourceFile)) { ResourceBlock[] imageResources = image.ImageResources; BorderInformationResource borderInfoResource = null; foreach (var imageResource in imageResources) { if (imageResource is BorderInformationResource) { borderInfoResource = (BorderInformationResource)imageResource; break; } } // update BorderInformationResource borderInfoResource.Width = 0.1; borderInfoResource.Unit = PhysicalUnit.Inches; image.Save(outputFile); }
void AssertIsTrue(bool condition, string message) { if (!condition) { throw new FormatException(message); } } string sourceFileName = "form_8_2l3_7.ai"; string outputFileName = "form_8_2l3_7_export"; using (AiImage image = (AiImage)Image.Load(sourceFileName)) { AiLayerSection layer0 = image.Layers[0]; AssertIsTrue(layer0 != null, "Layer 0 should be not null."); AssertIsTrue(layer0.Name == "Layer 4", "The Name property of the layer 0 should be `Layer 4`"); AssertIsTrue(!layer0.IsTemplate, "The IsTemplate property of the layer 0 should be false."); AssertIsTrue(layer0.IsLocked, "The IsLocked property of the layer 0 should be true."); AssertIsTrue(layer0.IsShown, "The IsShown property of the layer 0 should be true."); AssertIsTrue(layer0.IsPrinted, "The IsPrinted property of the layer 0 should be true."); AssertIsTrue(!layer0.IsPreview, "The IsPreview property of the layer 0 should be false."); AssertIsTrue(layer0.IsImagesDimmed, "The IsImagesDimmed property of the layer 0 should be true."); AssertIsTrue(layer0.DimValue == 51, "The DimValue property of the layer 0 should be 51."); AssertIsTrue(layer0.ColorNumber == 0, "The ColorNumber property of the layer 0 should be 0."); AssertIsTrue(layer0.Red == 79, "The Red property of the layer 0 should be 79."); AssertIsTrue(layer0.Green == 128, "The Green property of the layer 0 should be 128."); AssertIsTrue(layer0.Blue == 255, "The Blue property of the layer 0 should be 255."); AssertIsTrue(layer0.RasterImages.Length == 0, "The pixels length property of the raster image in the layer 0 should equals 0."); AiLayerSection layer1 = image.Layers[1]; AssertIsTrue(layer1 != null, "Layer 1 should be not null."); AssertIsTrue(layer1.Name == "Layer 1", "The Name property of the layer 1 should be `Layer 1`"); AssertIsTrue(layer1.RasterImages.Length == 1, "The length property of the raster images in the layer 1 should equals 1."); AiRasterImageSection rasterImage = layer1.RasterImages[0]; AssertIsTrue(rasterImage != null, "The raster image in the layer 1 should be not null."); AssertIsTrue(rasterImage.Pixels != null, "The pixels property of the raster image in the layer 1 should be not null."); AssertIsTrue(string.Empty == rasterImage.Name, "The Name property of the raster image in the layer 1 should be empty"); AssertIsTrue(rasterImage.Pixels.Length == 100, "The pixels length property of the raster image in the layer 1 should equals 100."); image.Save(outputFileName + ".psd", new PsdOptions()); image.Save(outputFileName + ".png", new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha }); }
// Creates/Gets and edits the gradient overlay effect in a layer. using (var psdImage = this.LoadFile("psdnet256.psd", new PsdLoadOptions() { LoadEffectsResource = true })) { BlendingOptions layerBlendOptions = psdImage.Layers[1].BlendingOptions; GradientOverlayEffect gradientOverlayEffect = null; // Search GradientOverlayEffect in a layer. foreach (ILayerEffect effect in layerBlendOptions.Effects) { gradientOverlayEffect = effect as GradientOverlayEffect; if (gradientOverlayEffect != null) { break; } } if (gradientOverlayEffect == null) { // You can create a new GradientOverlayEffect if it not exists. gradientOverlayEffect = layerBlendOptions.AddGradientOverlay(); } // Add a bit of transparency to the effect. gradientOverlayEffect.Opacity = 200; // Change the blend mode of gradient effect. gradientOverlayEffect.BlendMode = BlendMode.Hue; // Gets GradientFillSettings object to configure gradient overlay settings. GradientFillSettings settings = gradientOverlayEffect.Settings; // Setting a new gradient with two colors. settings.ColorPoints = new IGradientColorPoint[] { new GradientColorPoint(Color.GreenYellow, 0, 50), new GradientColorPoint(Color.BlueViolet, 4096, 50), }; // Sets an inclination of the gradient at an angle of 80 degrees. settings.Angle = 80; // Scale gradient effect up to 150%. settings.Scale = 150; // Sets type of gradient. settings.GradientType = GradientType.Linear; // Make the gradient opaque by setting the opacity to 100% at each transparency point. settings.TransparencyPoints[0].Opacity = 100; settings.TransparencyPoints[1].Opacity = 100; psdImage.Save("psdnet256.psd_output.psd"); }
string srcFile = "gradientOverlayEffect.psd"; string outputPng = "output.png"; string outputPsd = "output.psd"; using (var psdImage = (PsdImage)Image.Load(srcFile, new PsdLoadOptions() { LoadEffectsResource = true })) { psdImage.Save(outputPng, new PngOptions()); psdImage.Save(outputPsd); }
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